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As a long term player of AD&D, I've always been frustrated by the limited class options provided by the standard class based system the game provides. At the same time I like the idea of keeping the core of the system rules because the provide a common and familiar basis for play. This set of house rules attempts to provide a flexible method for developing characters with non-standard mixes of abilities while maintaining the core concepts of the AD&D system. It also incorporates a number of other house rules which have proven useful over the years. This set of rules is designed to work with the basic rules of AD&D 2nd Edition.
This is a gzipped archive of a text file I use when someone is looking at mounts. It just contains some basic descriptive information for various mounts, color, apparent and actual quality, and any quirks the animal has. It's an easy way to throw some interest into the horse buying process.
AD&D and AD&D 2nd Edition are a trademark of Wizards on the Coast Inc.
The Simple Resolution System (SRS) is a basic set of rules for building role playing game rules systems. SRS is not a complete set of rules for any particular game, rather it is a skeleton, which the game master (GM) can use to build a system that fits their game concept. SRS defines rules for characters, skills, wounds and damage, and task resolution. The GM takes responsibility for fleshing out the details of the rules system. SRS is not recommended for the beginning GM.
You can download a zipped copy of the SRS documentation here (revised 7/15/98).
You can download a zipped copy of Harbinger, a set of cyberpunk, near future rules built on SRS here (revised 7/15/98).
All documents are in Word format.
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