No current dice session selected.
Dice sessions are collections of dice rolls generated by subscribed users and stored in a server-side database. Each roll in the session tracks the dice used, a description of the roll, who rolled it and when it was generated. The general process for using dice sessions is:
This page has four main sections:
You always have access to dice sessions you create if you're logged in. If you've created your own dice session and want to let others use it, you'll need to share the session name or the link shown in the session details. You'll also need to share the session password (not your user password of course). Only users with accounts can subscribe to sessions.
To access dice sessions created by someone else you'll need to be logged in and you'll need to know the dice session name or have the direct link, and also have the session password.
Important: The summary information for each dice session, name, description, owner's user name, session link, and activity status, are visible to anyone that visits the session summary. Public sessions allow anyone to see all session rolls as well. Only session owners and subscribers can generate rolls.
Each dice roll consists of two parts, the dice, and the description. If you've used the email dice roller you're already familiar with the syntax used to describe dice rolls. If not, see the information below. The description is exactly that, the human-readable explanation of what the roll is for.
d6 - Roll a single six-sided die and return the result.
4d6 - Roll 4 six-sided dice and return the sum.
4d6L1 - Roll 4 6-sided dice, drop the lowest and return the sum.
3d6S - Roll 3 6-sided dice, return the set of individual results.
4dF - The standard FUDGE die roll.
6d10H1L1 - Roll 6 10-sided dice, drop the highest and lowest, and return the sum.
4d10R1 - Roll 4 10-sided dice, reroll any result of 1.
2d12e10 - Roll 2 12-sided dice, any roll of 10 or greater adds another 12-sided die to the roll.
2d8-2 - Roll 2 eight-sided dice, sum, then subtract two from the result.
A dice roll has a basic format of XdY+Z or XdY-Z. X and Z are optional (meaning rolls like d6 or 2d10 are valid). X, Y, and Z have the following meanings:
Modifiers - Any of the following modifiers can be appended to the end of the basic roll:
You can generate a roll that includes multiple dice by listing individual dice rolls seperated by commas (note that this feature is not available on the email dice roller -- yet).
Our intent is to store dice session / roll data forever. If it becomes necessary to delete data due to space constraints, we'll certainly issue plenty of warnings and delete the oldest unused sessions first. Note that there is no provision for dice session owners to delete their sessions: let the dice fall where they may.
There are two test sessions available, one is set up as a public session, one is set to private. If you want to try things out, use these sessions. The password for either is "test".
If you were logged in you could see your owned or subscribed sessions.
|Recently Active Dice Sessions|
|The Wilds  | View|
|The dice rolls for a play by post Labyrinth Lord game.|
|Fallen Empire  | View|
|Fallen Empire campaign|
|Enchanter Character Rolling  | View|
|Rolling for my character in this campaign.|
|Master Test Session Two.  | View|
|Another test session. Set to public. If you'd like to try out Dice Sessions, feel free to try a few rolls. The password for this session is "test".|
|RWF PBP  | View|
|BDTT  | View|
|Better Days Than These|
|Testing this out  | View|
|I'm just evaluating this for use with Play by Post games at EN World as their dice roller was lost in the great breach of 2012 and www.invisiblecastle.com has been down a couple days.|
|TLotW  | View|
|Southern Magic Pathfinder Ebberon  | View|
|Southern Magic Pathfinder Ebberon|
|firstname.lastname@example.org  | View|
|Fallen Empire campaign.|
If you were logged in you could subscribe to or create dice sessions.
Dice Sessions version 1.0